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Jungle Path
Software Used
  • Unreal Engine 4
  • Maya
  • Zbrush
  • Photoshop
  • Substance Painter
  • Speedtree
Everything was modeled/sculpted and textured by myself
Cliff Wall 1

Texture Maps: 2048x2048 in-game with Albedo, Normal, Roughness, and AO. Additional detail albedo and normal used in-game.

Cliff Wall 2

Texture Maps: 2048x2048 in-game with Albedo, Normal, Roughness, and AO. Additional detail albedo and normal used in-game.

Ground Rock 2

Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness

Ground Rock 3

Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness

Trees

Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness

Plant 1

Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness

Plant 2

Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness

Plant 3

Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness

Plant 4

Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness

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