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Jungle Path
Software Used
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Unreal Engine 4
 
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Maya
 
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Zbrush
 
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Photoshop
 
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Substance Painter
 
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Speedtree
 
Everything was modeled/sculpted and textured by myself






![]() Texture Maps: 2048x2048 in-game with Albedo, Normal, Roughness, and AO. Additional detail albedo and normal used in-game. | ![]() Texture Maps: 2048x2048 in-game with Albedo, Normal, Roughness, and AO. Additional detail albedo and normal used in-game. | ![]() Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness | 
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![]() Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness | ![]() Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness | ![]() Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness | 
![]() Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness | ![]() Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness | ![]() Texture Maps: 512x512 in-game with Albedo, Normal, AO, and Roughness | 
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